How to solve it

rubik's cube

While reading up on heuristics, I came across this examples from Polya’s 1945 book, How to Solve It, a book about mathematics.

  • If you are having difficulty understanding a problem, try drawing a picture.
  • If you can’t find a solution, try assuming that you have a solution and seeing what you can derive from that (“working backward”).
  • If the problem is abstract, try examining a concrete example.
  • Try solving a more general problem first (the “inventor’s paradox”: the more ambitious plan may have more chances of success)

These sound like wonderful strategies for dealing with design problems. I haven’t gotten the book yet, but it in my queue and ready to download…


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