Articles in Creativity

Geoffrey Canada on innovation

Geoffrey Canada is the CEO of Harlem Children's Zone, you might recognize him from the documentary Waiting for Superman. He recently sat down with The New York Times to talk about management, innovation and getting things done within large groups.

You have to drive folks to innovate. The tendency in lots of large organizations is to try and find a comfortable place where you think you can get measured rewards for measured work. In other words, they say to themselves, “I know how much I’m going to get if I do this much, and then my life is in balance.” I just don’t think you get a lot of innovation under those circumstances. You want people to figure out how to do things better, to figure out a smarter way. When that’s a constant process, you start seeing things innovate. It’s not because someone comes up with some brand-new idea where you say, “Oh, no one’s ever thought about this before.”

Check out the whole article on Geoffrey Canada.

Posted on Monday, December 19, 2011 in BusinessCreativityProductivity

Social Media Revolution 3

Posted on Sunday, June 26, 2011 in BrandingCreativityStrategyTechnology

The case for going to college


While I’ve moved on from being a designer (and arguably, most designers should at some point move from being *just* a designer), there is always the ever present debate of whether a designer should go to college. I’m not particularly against designers who are self-taught, but I am an advocate for anyone going to college whether for design or almost anything else. It just opens so many more doors, also you learn to deal with people. In the specific instant of design I think there are a couple invaluable reasons to go to school.

1. The peer group. This is so incredible important in the early life of a designer. I think that feedback of early work amongst one’s peers is essential. To a certain extent it’s finding one’s voice and personal style of the designer. It also lays the groundwork for future work habits.

2. Learning context. I once asked an instructor how she could grade art. She gave a good, if rote answer. Art can be graded based on what has come before and the rules that have already been established. The same can be said with design. Of course another rote idiom applies here: You have to know the rules to break the rules.

3. Experience. Not real world experience, but experiences in different aspects of communication, whether its printmaking, bookkeeping, or painting. These experiences I think help round out a designers work and voice, and expose the designer to things they may not necessarily be exposed to if they are self-taught. There is something to be said for a well rounded education.

Posted on Saturday, January 01, 2011 in BusinessCreativityCritiqueFeaturedStrategy

The marshmallow challenge

Posted on Saturday, April 24, 2010 in BusinessCreativity

Not the future of publishing, but pretty cool

Why I don’t think that the message is necessarily true, It is a clever little thing:

Posted on Wednesday, March 24, 2010 in BusinessCreativityStrategy

How to solve it

rubik's cube

While reading up on heuristics, I came across this examples from Polya’s 1945 book, How to Solve It, a book about mathematics.

  • If you are having difficulty understanding a problem, try drawing a picture.
  • If you can’t find a solution, try assuming that you have a solution and seeing what you can derive from that (“working backward”).
  • If the problem is abstract, try examining a concrete example.
  • Try solving a more general problem first (the “inventor’s paradox”: the more ambitious plan may have more chances of success)

These sound like wonderful strategies for dealing with design problems. I haven’t gotten the book yet, but it in my queue and ready to download…

Posted on Thursday, March 18, 2010 in BusinessCreativityStrategy

Leadership Lessons from Dancing Guy

Posted on Sunday, February 21, 2010 in BusinessCreativity

Wall-e closing credits

Finally saw Wall-e this week. The best part in my opinion is the closing credits. It basically showed the (re) evolution of man through art. Great piece.

Posted on Friday, December 11, 2009 in CreativityDesign

Leonardo da Vinci Quote

One can never draw too many penguins in one day, as one can never take too many breaths of air

Posted on Monday, November 09, 2009 in Creativity

Your business card sucks


I don't want to buy business cards.

Not one primarily for contact information anyway. I think it's a waste of paper and a waste of time. The business card concept might be a dead one, but like email, what else is there? It's the currency of business contact information when meeting someone face to face. Electronic exchanges is the future, once there is a way to make the exchange easily or everyone gets hip enough for an iPhone so they can do that bump thing.

There seems to me that this transaction is superficial at best. My name is unique enough that a quick google search would yield not only contact information but so much more so much faster. Much more than having to dig out a business card. The business cards I receive go right into my contact database, along with any information that I remember about them that actually makes person on the business card not just a name, a number and a title. To me that is much more robust than a business card in a roledex.

...Read More

Posted on Friday, September 04, 2009 in BusinessCreativityDesign

Meeting notes: Opportunities


This is a business card meeting. We were going over some mockups of some of our more ambitious ideas. While none of them were chosen, it always good in a company to get away with as much as possible. They may not choose the design this time, but with enough priming they may be ready for it next time.

This is a written exchange between myself: ever pragmatic, and my co-worker: ever optimistic

Posted on Monday, August 17, 2009 in CreativityStrategy

My three step plan for the newspaper industry

Okay here is my three-step plan for the newspaper industry. The short answer is give it away, charge more and don't worry about being first.

Let’s face it, no one looks to the paper anymore for breaking news. Newspapers should get out of the headlines business, because it literally is yesterday’s headlines. Here is what I’d like to see from newspapers:

1. Change you paper to a daily tabloid and give it away. Sell as many ads as you have to to monetize the thing. I’d take a general news-in-brief from the New York Times over the Metro any day. What you are really looking here is for the numbers. Also why you are at it. Make it as local as possible. Even a story or two of what is happening in my neighborhood would be nice. You can get a blogger or two, they don’t know their power yet, so you can get them for cheap or free.

2. Give me a single-serving paper when necessary. Much like single serving sites, Print a paper that is about one thing and one thing only and make people pay. I’d pay $5, $7 10 $10 bucks for a dossier of articles that tell me why Iran is going through what it is going through, and context of why it is important.

This week would have been ideal for a non-sensational look at Michael Jackson, why he is important and while you’re at it, throw in the others who died last week, and why they were important. But whatever the case tell me something I don’t know.

3. If you must break the news don’t reinvent the wheel, or use the same one you been using. Just use the tools available like twitter and text alerts. Be discriminating and substantive about what you break, and don’t worry about being the first. Just pass along the information. In an environment where information is free, the best asset you have is trust. If I can trust you to just give me the information and give it to me now, I won’t look anywhere else.

There you are newspaper industry go to it. Check out my friends over at metaprinter, they think about this type of stuff all day.

Posted on Monday, July 06, 2009 in BusinessCreativityStrategy

...On creativity

Great video on creativity

Posted on Monday, June 22, 2009 in CreativityDesign

Salvation Army Commercial

I find this commercial for the Salvation Army done amazing well. It's not flashy, expensive or have superstars. It's a simple commercial that is just familiar enough so I don't need to think (the words to Amazing Grace), but adds a twist that made it stick in my mind (those that are profiled add in a personal experience - one's we may be able to relate too).

Posted on Sunday, June 14, 2009 in BrandingCreativityCritique

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